using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TB_ChooseYourFateRandom")]
	public class TB_ChooseYourFateRandom : MissionEntity
	{
		public Notification ChooseYourFatePopup => method_3<Notification>("ChooseYourFatePopup");

		public Vector3 popUpPos => method_2<Vector3>("popUpPos");

		public string textID => method_4("textID");

		public string newFate => method_4("newFate");

		public string opponentFate => method_4("opponentFate");

		public string firstFate => method_4("firstFate");

		public string firstOpponenentFate => method_4("firstOpponenentFate");

		public TB_ChooseYourFateRandom(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TB_ChooseYourFateRandom(IntPtr address)
			: this(address, "TB_ChooseYourFateRandom")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}
	}
}
